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1. Black Ops Ships - in Ships and Modules [original thread]
Originally by: Malcanis Originally by: Zakgram Originally by: Erotic Irony Black ops are going to be hopeless for the better part of this year I bet. What about as a 0.0 ratter? What advantage do they have over a cl...
- by Darth Matt - at 2008.04.16 12:12:00
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2. Black Ops Ships - in Ships and Modules [original thread]
one problem with what your saying is that in order for my ship to have any minimal use I have to have the ships im jumping in to load their cargo with fuel- Which we tried...now the pilgrim pilots said- umm...since the pilgrim/curse nerf- we nee...
- by Darth Matt - at 2008.04.13 18:24:00
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3. Black Ops Ships - in Ships and Modules [original thread]
Originally by: Mr Ignitious also with that cloak fitted their targetting time is absolutely horrendous. i think that should be changed as well, HUGE hinderance imo. I fitted a caldari navy cloak to minimize the pain, but it is Horrible...
- by Darth Matt - at 2008.04.13 17:01:00
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4. Black Ops Ships - in Ships and Modules [original thread]
above poster is accurate- I have a rigged Widow I can sell you- In its current state it is a worthless piece of crap, and I feel a Scorpion is about 2000 times superior to it- mainly since the widows purpose and role is crap. with 2 cargo expander...
- by Darth Matt - at 2008.04.13 15:35:00
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5. Petition: increase the current amount of T2 BPOs - in Ships and Modules [original thread]
i hope the above poster is right- if they made T2 BPC's more available, well...we all know- less people would feel jaded...not the cheating devs or the 60 million skillpoint chars with 40 jillion Rp's and 15 t2 BPO's but the other 100,000 play...
- by Darth Matt - at 2007.02.26 21:07:00
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6. T2 Prices......CCP, come on. - in Ships and Modules [original thread]
as stated earlier, its an easy fix, and it wont be fixed. the 60 million skill point chars, and their dev buddies will hold a stranglehold on the market, because they can. Would you change something that gives you an edge over everyone else? nope...
- by Darth Matt - at 2007.02.26 21:01:00
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7. Confusion on Shield Tanking - in Ships and Modules [original thread]
The ferox is awesome, I still take it out for a ride every so often, but once you fly a raven, you'll start to forget what a ferox is. The key is what was said earlier- signature Radius...the Ferox is the Sig rad of a battleship, but cant tank or ...
- by Darth Matt - at 2006.08.04 16:53:00
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8. Active Shield Hardeners vs. Good skillls and resistance amps - in Ships and Modules [original thread]
thanks for your help, I guess I can see it usefull in situations like getting hit by a NOS Domi...(which has happened to me) who takes all you cap nearly instantly, the passives could keep your tanks up as you reload your FOF cruise missiles since...
- by Darth Matt - at 2006.08.03 13:48:00
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9. Active Shield Hardeners vs. Good skillls and resistance amps - in Ships and Modules [original thread]
this is where some of the information is confusing...if I were to just read the skill description for compensation it reads exactly (after the active garbage) : To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance...
- by Darth Matt - at 2006.08.02 19:38:00
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10. Active Shield Hardeners vs. Good skillls and resistance amps - in Ships and Modules [original thread]
ok, heres my dilemna, I have been mission running like mad in my Raven, and fellow members of my corp who are old time caldari have been giving me advice on how to outfit my Raven... Even our CEO says--- ACTIVE HARDENERS!! So as any combat pilo...
- by Darth Matt - at 2006.08.02 19:20:00
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